In which prettacies get hard

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So a prettacy is proving harder than an uglacy. Who knew? Anyway, gen 7 of the Knights are here: 7. Circle of Life. One of the spares is also my entrant in Boolprop’s Next Top Model at the moment.

The Dayes are a crashy mess at the mo, it might take some time to sort it 😦

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The Knights are back! (As are the Dayes)

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I am very aware of the irony of an ultra-speedy legacy being the least frequently updated thing ever, but the Knights are back in 6. It’s hip to be square. Gen 7 are children now, so you may see them this side of Christmas.

The Dayes are also back, in Ten’s Nervous Headache.

Also, for those interested the the research side of things, I’ve submitted a paper about Simblr that will hopefully come out next year, am working on one about Electronic Arts which I’m intending to submit once TS4 is out and I have a couple more planned to work on over the next few months. Will keep you posted.

More Dayes… and more of the Knights

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The Knights are lucky I love them because the amount of crashing and freezing they put me through… anyway, a new chapter has finally been squeezed out: 5. Starry Starry Knights.

The Dayes are being just as annoying, but in different ways, in their new chapter In which I want to kill Dracula all over again.

Triple update madness

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Rejoice! After all the glitching and crashing in the world, I’ve finally managed to play through the stripe generation of the Knights (so much for ultra-speedy) in 4. Knight Lines (don’t do it). As if that wasn’t enough, Taken 60. Almost there is also up. Not only that, but the Dayes are back in Things you do when you’re losing the will. Have at them!

Ten steps forward, three steps back

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Well, I’ve had a very lazy week off work because I was supposed to be moving this week and then that didn’t happen. But real life=blah and I posted about all that last time. Anyway, a week of freedom has meant I’ve got to play the Sims. Or sort of play. After a lot of faffing, I thought I’d finally saved the Knights. (Hence a stripy pic with no spoilers of faces) But then their save has gone all frozen again. My game is on a ridiculous go-slow right now. It probably needs a huge overhaul, but I at least want to get Taken out of the way before I delete CC or anything just in case I chuck something I really need.

Get Taken out of the way? Did I just say that? Well, I wrote up to chapter 61 today (chapter 52 is the most recent one that was published) and three extras. Including where you find out about S**** and S**** and the S****** S********. No idea why a lot of my more mysterious elements begin with S, sorry.

Only nine more chapters and maybe six or seven extras to write, folks.

Oh, and then almost twenty chapters and a bunch of extras to stage. That’s going to be the hellish bit. I was costuming certain characters for their final entries today and I have to do that for several more, plus build a few more sets and then stage all of those chapters and extras (fortunately only one scene needs me to source new CC) – even though I’m planning to shoot multiple chapters at once, that may take quite some time – but looks like I’ll make good on my aim of finishing the story in 2013 – and then I can delete a whole bunch of saves and maybe some CC and stuff, which will be good. I’m also going to have a ‘questions’ page on the Taken blog once it ends to tie up any loose ends you think I missed or to answer questions about the characters, the story, how I wrote it or whatever. So get thinking now.

And it’s a bank holiday tomorrow – might be time to go through my links and delete old ones and read up on stories whilst my game lags away beside me as I try to set up some of those chapters for you.

Dreaming of a Knight Christmas?

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I had hoped to update Kingsfield and Taken by now, but the best laid plans and all that.

Still, I have a Knights update for you at long last: 3. Just the things that you do in this garden, AND a Dayes one: Park Life.

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May your Dayes be merry and bright

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And may all your Christmases be Knight!

Happy Christmas everyone!

The Knights are Back!

Let’s face it, when EA introduced the age sliders and made it so that the minimum life span was no longer 25 days, it was only a matter of time before I took up that challenge. So the Knights are back, with all the sliders turned to the left (13 day lifespan, baby) and they’re aiming to go from Wii to the prettiest sim they can get in 10 generations. And the theme this time is pattern. Their new blog is called Knights in Bright Pattern and you can read the intro post, 1. Virginia Plain here. Second gen soon (cos I played ahead…)

Thanks to everyone who’s filled in the survey I posted yesterday so far – if you haven’t done so yet then please do. I’ll leave it up until late next week.